Post #1944163
2026-03-02 21:24 UTC
@jcoglan @nicuveo but besides that…
The Game Boy C SDK exists. It is actively used. Homebrew games have been written with it.
Heck, even my own first experience with C was writing a Pokemon-themed ROM for the Game Boy, with scrolling and basic physics. I didn't knew what a pointer was, but still managed to produce something.
Replies (1)
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@pmorinerie@mastodon.xyz 2026-03-02 21:27
@jcoglan @nicuveo the point is: When we’re used to a paradigm, and know it well, we quickly see the limitations of a new way. We know immediately what wouldn’t work, what we would loose, what is slow and bloated. And sometimes those inefficiencies don’t matter that much. We can’t (seriously) program the Game Boy in C. But for the next generation of machines, it was the way to go. With the time the generated code is a bit less bloated – but mostly it doesn’t matter: the CPU became fast enough.