@dragonarchitect@rubber.social
Post #1918710
2026-05-02 23:12 UTC
Frustrating.
It is not possible, in vanilla game mechanics, to have multi-material train stops that work with dynamic train scheduling in Factorio.
I'd have to use a mod like LTN or CyberSyn, and both are notorious for being UPS heavy in megabases and very large savegames.
I really like the dynamic dispatching of LTN, but that requires a gobton of combinators to roughly emulate with vanilla mechanics.
... Maybe I should try my paw at creating a mod combinator that handles all the logic. 🤔
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