@andrewwillmott@mastodon.gamedev.place
Post #1899186
2026-04-22 21:39 UTC
@darkgriffin It gets worse. There are 5 different knobs in each UI set, and six of these UI sets overall corresponding to various discrete element sizes, 60% - 200%.
That's almost 4000 pngs of knobs.
I guess when all you have is a hammer...
Replies (1)
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@darkgriffin@mastodon.gamedev.place 2026-04-22 21:50
@andrewwillmott This does make me wonder... This is presumably audio processing/mixing software, right? How much of the gigs of memory is used by doing this? How much faster/lighter would the software be if these were video gamey dynamic knobs/dials? Or even 3d knobs rendered using the same graphics space for textured 3d uv maps instead? It's certainly a special way to do the interface, I suppose. I guess being "exactly the same" was really important for the software users.