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@andrewwillmott@mastodon.gamedev.place

Post #1899186

2026-04-22 21:39 UTC

@darkgriffin It gets worse. There are 5 different knobs in each UI set, and six of these UI sets overall corresponding to various discrete element sizes, 60% - 200%. That's almost 4000 pngs of knobs. I guess when all you have is a hammer...

Replies (1)

  • @andrewwillmott This does make me wonder... This is presumably audio processing/mixing software, right? How much of the gigs of memory is used by doing this? How much faster/lighter would the software be if these were video gamey dynamic knobs/dials? Or even 3d knobs rendered using the same graphics space for textured 3d uv maps instead? It's certainly a special way to do the interface, I suppose. I guess being "exactly the same" was really important for the software users.

    Open ##1899187