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@lisyarus@mastodon.gamedev.place

Post #1862346

2026-02-14 12:37 UTC

@thomastc Very excited to read this! > But the code repository of that project was called aroundtheworld4 Haha I know that feel. I had projects with codenames villages and villages2, and somewhere there's also villages_old xD

Replies (2)

  • @thomastc > eventually realized that this approach was not suitable for a game: it was too slow, and gave me too little control over the output I'm starting to feel like this is a common problem with all realistic-simulation-based approaces. E.g. my weather simulation suffers from the same exact problems.

    Open ##1862349

  • @f03n1x@peoplemaking.games 2026-02-14 12:44

    @lisyarus @thomastc The current repo for the game i'm working on is called InsertGameNameHere lol

    Open ##1862353