@lisyarus@mastodon.gamedev.place
Post #1862349
2026-02-14 12:38 UTC
@thomastc
> eventually realized that this approach was not suitable for a game: it was too slow, and gave me too little control over the output
I'm starting to feel like this is a common problem with all realistic-simulation-based approaces. E.g. my weather simulation suffers from the same exact problems.
Replies (1)
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@lisyarus@mastodon.gamedev.place 2026-02-14 12:38
@thomastc I also probably need to put up a page with some info about my game, while the Steam page isn't up yep. Gonna steal that idea :)