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Post #1852020

2026-02-25 07:58 UTC

@renardboy no constructors for anything that extends a godot class. The issue, as far as I can tell, was in a custom addon I was writing to arrange reactive music state machines. Pulling that code out and into its own repo, since it really didn't need to be shipped anyway, seems to have fixed it. It's a problem I've had before, though, and it's maddening that it only happens on release builds. Godot's "headless mode" for cli and cicd pipelines seems to be very much a second class citizen.

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