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@nyrath@spacey.space

Post #1837503

2026-03-03 13:09 UTC

@RogerBW @nikink @evildrganymede It hit the sweet spot of right between the simplistic Triplanetary (drawing vectors on the map) and the hyper-accurate Attack Vector: Tactical (three dimensional vectors and firing arcs. Tuffley's Full Thrust added vectors to Full Thrust with additional rules found in Fleet Book One.

Replies (1)

  • @RogerBW@discordian.social 2026-03-03 13:17

    @nyrath @nikink @evildrganymede Indeed. I don't think AV:T existed at the time (and IMO it's not really playable beyond small engagements, which makes it a bizarre choice for the Honor Harrington game) Of course both Triplanetary and Full Thrust make the error of assuming that the full impulse is applied instantly at the start of the movement rather than being spread over the duration of the movement; the quick fix for this is that your displacement from _this turn's acceleration_ should be half what the game says it is. (I don't know whether AV:T does this; I find its prose both obfuscatory and soporific.)

    Open ##1837504