@clutchtwopointzero@lemmy.world
Post #1802669
2026-01-16 11:38 UTC
Replies (3)
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@JensSpahnpasta@feddit.org 2026-01-16 12:23
I mean - it kind of does work. There are millions of people socializing in online games. Playing World of Warcraft with their friends or people they met there. Building crazy things on a Minecraft server while forming friendships. Playing on that Counterstrike Server for decades with the same people. Forming that guild or that clan in an MMORPG. There is something that does work. Not sure why Zuckerberg wanted VR to be part of that and that Facebook touch of poo is also not helping, but trying to build "World of Warcraft for your aunt" is not the worst idea.
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@kalleboo@lemmy.world 2026-01-16 12:13
What happened to Second Life anyway? All the gooners are on VRChat now and they seem to be doing fine
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@SlurpingPus@lemmy.world 2026-01-16 21:46
> Second Life never took off “In 2013, it had approximately one million regular users.” ‘Second Life’ has been chugging along for twenty-two years, with an actual in-game economy and a GDP of 500 million bucks. But clutchtwopointzero here thinks it ‘never took off’.