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@hollowone@mas.erb.pw

Post #1798423

2026-04-28 05:23 UTC

My new 3D engine is MacOS and Windows native, fully portable, including audio library, so I can also start porting TuneRider and my own synth+tracker to Windows. That should help me work with others who are not on Macs.. and I have CSG! Not perfect. i still have few bugs to track down regarding reconstruction of some corner case triangles, but quite good already! It’s just my runtime is 3MB as executable, both platforms, thanks to the modernity of C++ unfortunately (I only rely on system libraries outside that) which is a serious screw up. I’ll need to reconsider another split between tools and runtime so I can still have smaller runtime alone. But I’m still superproud of my CSG toolkit!

Replies (1)

  • @hollowone@mas.erb.pw 2026-04-30 06:20

    Update I turned my exe to be under 380kB on Windows by just swapping compilers back to Visual C++. Seems that my 10+ years "fuck no" to MSVC++ ran by mannered people (most are gone anyway I think, anyway).. maybe should be reconsidered.

    Open ##1798422