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@solonovamax@tech.lgbt

Post #1754251

2026-04-28 19:59 UTC

@minekpo1@mastodon.catgirl.cloud @sodiboo@gaysex.cloud @root@possum.city @fiore@brain.worm.pink use the identity matrix or better yet, the rotation matrix \(\begin{bmatrix}1 & 0 & 0 \\ 0 & \cos\theta & -\sin\theta \\ 0 & \sin\theta & \cos\theta \end{bmatrix}\) get rotated, nerd

Replies (1)

  • @solonovamax@tech.lgbt @minekpo1@mastodon.catgirl.cloud @sodiboo@gaysex.cloud @root@possum.city @fiore@brain.worm.pink why is your matrix now implicitly a morphism from reals to the linear maps on R3

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