Post #1754251
2026-04-28 19:59 UTC
@minekpo1@mastodon.catgirl.cloud @sodiboo@gaysex.cloud @root@possum.city @fiore@brain.worm.pink use the identity matrix
or better yet, the rotation matrix
\(\begin{bmatrix}1 & 0 & 0 \\ 0 & \cos\theta & -\sin\theta \\ 0 & \sin\theta & \cos\theta \end{bmatrix}\)
get rotated, nerd
Replies (1)
-
@tranquillity@mastodon.minionflo.net 2026-04-28 20:19
@solonovamax@tech.lgbt @minekpo1@mastodon.catgirl.cloud @sodiboo@gaysex.cloud @root@possum.city @fiore@brain.worm.pink why is your matrix now implicitly a morphism from reals to the linear maps on R3