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Post #1716392

2026-03-31 13:50 UTC

@bbbscarter I'm glad it was coherent! NPCs treat the player as doing nothing on their turn which is great when they go first and less reliable if they go after, but the player has the automatic into the breach advantage of seeing everyone's planned turn before deciding what to do. The simulation does take into account end of turn tick down and recovery for the look ahead though, they'll see the damage of standing in fire or understand that recovering stamina for a turn allows a good ability

Replies (1)

  • @bbbscarter good eye on the escape path line 😊 I'm currently calculating a "degrees of freedom" or escape score for their targets that attempts to give a value for how many options the player has on their turn for getting away. The theory is I can crank the weight of this for certain enemies to do things like blocking chokepoints or pushing you into corners

    Open ##1716393