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Post #1716393

2026-03-31 13:54 UTC

@bbbscarter good eye on the escape path line 😊 I'm currently calculating a "degrees of freedom" or escape score for their targets that attempts to give a value for how many options the player has on their turn for getting away. The theory is I can crank the weight of this for certain enemies to do things like blocking chokepoints or pushing you into corners

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