Post #1712474
2026-04-26 15:02 UTC
Replies (6)
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@beemdvp@techhub.social 2026-04-26 15:19
@cutesobri Depends on particular thing that interests you haha. A really easy one is just a simple 2D top down zelda like game
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@0x0961h@mastodon.gamedev.place 2026-04-26 15:28
@cutesobri Start small and focus on making a complete game, figuring out the progress and finding weak spots and strengths of you and your team during that. No, "small" doesn't mean "make 10000 boring games", but scope of your first games should be extremely small, something that you'll be able to finish.
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@IngloGamesDev@mastodon.gamedev.place 2026-04-26 15:39
@cutesobri re-creating classics from scratch is always a good learning experience. Game jams are awesome too if you have the time, since you'll often get feedback from other entrants.
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@fireye@peoplemaking.games 2026-04-26 20:11
@cutesobri Run a jam together first. Really gives you a good picture of your team's capabilities, as well as how they handle deadlines, communication, and scope.
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@sean_earle@ruby.social 2026-04-27 00:45
@cutesobri My best advice is "Use version control and commit more often than you think you should" Other than that, have fun!
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@Sobex@social.sciences.re 2026-04-27 06:49
@cutesobri Idiotic question, but can you use godot from python ? If not, have you thought of which language you'll be using ?