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@kaliranya@vtuber.house

Post #1698167

2026-04-01 23:51 UTC

I will never understand this feature of consumer gamer culture Why does every game have to be a Forever Game with content patches or new DLCs or whatever What's so awful about a game you buy, play to conclusion, and then maybe replay or mod if you feel like it Why must every game on the market be potentially The Last Game You'll Ever Need To Play, or it's not worth buying idgi...

Replies (9)

  • @kaliranya@vtuber.house 2026-04-02 17:41

    I eat my words on "I will never understand"! @packbat@weirder.earth brought some insight, pointing out there's a distinct experience being in the conversation about a still-growing game. Similar to participating in the fandom of a TV show or book series as new installments come out -- the energy of anticipating a new release, and joining your friends in playing it right when it comes out, is hard to replicate if the game is complete. I still think it's unfair to bad-review for that, but! I get it now.

    Open ##2888931

  • @kaliranya@vtuber.house the best games ever made didn't get a single patch or content extension.

    Open ##2888932

  • @leberschnitzel@existiert.ch 2026-04-02 08:22

    @kaliranya@vtuber.house word! I miss 8 hour story games. Well, not really miss. There's plenty of them. Just not AAA ones. But most AAA publishers are on my "no buy list" by now anyway... Actually I miss nothing!

    Open ##2888934

  • @kaliranya@vtuber.house Because they've spent 15 bucks on the game and want it to be forever game, like, you know, That One Voxel Game That Was Designed To Be Infinite(tm). Measuring games by their playtime a.k.a. "WELL HOLLOW KNIGHT IS 40 HOURS LONG AND IT'S ONLY 20 BUCKS, WHAT DO YOU MEAN YOUR GAME IS 20 BUCKS, BUT ONLY 8 HOURS LONG?????" is a plague of gaming culture.

    Open ##2888935

  • @kaliranya@vtuber.house Understandable for multiplayer games where you need the player base so people don't just sit in empty lobbies. But yes, in general I prefer shorter games that respect my time. If a good story is 10 hours (or just 3), I prefer a short game instead of a padded out one. If a game ends and I still want more of it, that's a game that did not overstay it's welcome.

    Open ##2888937

  • @zaire@fedi.absturztau.be 2026-04-02 09:21

    @kaliranya@vtuber.house the way some gamers /derog revolt when they dont get the steady trickle of New Content that theyr apparently entitled to, just, lmao

    Open ##2888938

  • @burnitdown@beige.party 2026-04-02 11:46

    @kaliranya@vtuber.house i've seen at least a couple where the devs couldn't leave well enough alone and turned their game into a worse, less fun thing that i wouldn't choose to install today.

    Open ##2888944

  • @oriiyon@eepy.moe 2026-04-02 11:53

    @kaliranya@vtuber.house I personally feel with minecraft that I wouldnt really want content updates for it tbh, just small fixes maybe features and a lot of backend stuff like to make modding easier or other optional things idk is probably me being weird cause with minecraft specifically I never found someone that shares this opinion

    Open ##2888947

  • @theorangetheme@en.osm.town 2026-04-02 19:12

    @kaliranya@vtuber.house Financialization of everything, I'm guessing. Same reason everything is SaaS: recurring revenue is better than bursty one-time payments. Why charge $60 for a game once, when you can charge $60 for a game, and then $10-$20 for extra stuff that should've just been in the game? Oh and also an expensive online service, which of course has a perpetual monthly payment as well.

    Open ##2888950