Post #2888950
2026-04-02 19:12 UTC
@kaliranya@vtuber.house Financialization of everything, I'm guessing. Same reason everything is SaaS: recurring revenue is better than bursty one-time payments. Why charge $60 for a game once, when you can charge $60 for a game, and then $10-$20 for extra stuff that should've just been in the game? Oh and also an expensive online service, which of course has a perpetual monthly payment as well.
Replies (1)
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@kaliranya@vtuber.house 2026-04-02 19:18
@theorangetheme@en.osm.town oh definitely, that's where it's from on the selling side. I was more puzzled about why the *gamers* would line up behind that -- what benefit do they get from being squeezed so, that they'd post reviews saying "don't buy, there won't be more to buy after"? One idea came up downthread!