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@montyontherun@bitbang.social

Post #1681494

2026-03-14 20:01 UTC

With a bit more work, extended the same computation to also handle the colour interpolation ...which won't obey `glDisableClientState(GL_COLOR_ARRAY);` for now :)

Replies (1)

  • Still a lot to go, but got some very basic per vertex lightning to go. The state machine for materials and lights in GL ES 1.0 CL is surprisingly complex (given the use-case) and I'm cheating heavily here. But We have to start somewhere. There's also some severe underflow/overflow problem that I need to address.

    Open ##1681495