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MontyOnTheRun

montyontherun@bitbang.social

<p>Turing-Complete nerd.<br />EN/PT/ES/DE<br />Sintra, Portugal</p><p>Spews non-sense about both retrodev and Vulkan on the same breath<br /><a href="https://bitbang.social/tags/NoBridge" class="mention hashtag" rel="tag">#<span>NoBridge</span></a> <a href="https://bitbang.social/tags/noarchive" class="mention hashtag" rel="tag">#<span>noarchive</span></a> <a href="https://bitbang.social/tags/noindex" class="mention hashtag" rel="tag">#<span>noindex</span></a> <a href="https://bitbang.social/tags/nosearch" class="mention hashtag" rel="tag">#<span>nosearch</span></a> <a href="https://bitbang.social/tags/noAI" class="mention hashtag" rel="tag">#<span>noAI</span></a> <a href="https://bitbang.social/tags/fedi22" class="mention hashtag" rel="tag">#<span>fedi22</span></a> <a href="https://bitban

Posts

  • Post #2878508

    Billy Idol - Ajudar o peixe

  • Post #2197634

    Another night, another teething crisis with my baby. The poor thing is exhausted, but still can&amp;#39;t sleep. Even with paracetamol and a gold piece of cloth to bite

  • Post #1681503

    Sebastien!!

  • Post #1046332

    Afinal, Heróis Do Mar é música de facho? 👉👈

  • Post #1046331

    #artemis OMG, those camera angles really bring some bad memories...

  • Post #1046330

    For what I care, itch.io can keep the April Fool&amp;#39;s theme just fine 👌

  • Post #1046328

    Getting better with the soldering iron! #micropython and #raspberrypipico 2 driving a I²C OLED display

  • Post #1046325

    Damn, looks like Angine de Poitrine is everywhere now! And I can&amp;#39;t complain :)

  • Post #830969

    The daily grind of capitalism is the real Petite Mort

  • Post #830966

    Since there&amp;#39;s #MARCHintosh #DOScember and #Septandy, the #BSD people should organize to make #FreeBSDuary #NetBSDvember and #OpenBSDober a thing

  • Post #663423

    Took me some effort, but I managed to implement Z-Buffering on my toy OpenGL ES 1.0 Common Lite implementation. The depth interpolation was a bit of a pain, but surprisingly, computing the normalized Z values for each vertex was the real chore here! Also worth reminding that this is GL ES 1.0 CL, which is fixed-point exclusive (hence the imprecision overwall). I also haven&amp;#39;t implemented perspective correction yet. edit: spelling #screenshotsaturday #opengl