MontyOnTheRun
montyontherun@bitbang.social
<p>Turing-Complete nerd.<br />EN/PT/ES/DE<br />Sintra, Portugal</p><p>Spews non-sense about both retrodev and Vulkan on the same breath<br /><a href="https://bitbang.social/tags/NoBridge" class="mention hashtag" rel="tag">#<span>NoBridge</span></a> <a href="https://bitbang.social/tags/noarchive" class="mention hashtag" rel="tag">#<span>noarchive</span></a> <a href="https://bitbang.social/tags/noindex" class="mention hashtag" rel="tag">#<span>noindex</span></a> <a href="https://bitbang.social/tags/nosearch" class="mention hashtag" rel="tag">#<span>nosearch</span></a> <a href="https://bitbang.social/tags/noAI" class="mention hashtag" rel="tag">#<span>noAI</span></a> <a href="https://bitbang.social/tags/fedi22" class="mention hashtag" rel="tag">#<span>fedi22</span></a> <a href="https://bitban
Posts
-
Post #2878508
Billy Idol - Ajudar o peixe
-
Post #2197634
Another night, another teething crisis with my baby. The poor thing is exhausted, but still can&#39;t sleep. Even with paracetamol and a gold piece of cloth to bite
-
Post #1681503
Sebastien!!
-
Post #1046332
Afinal, Heróis Do Mar é música de facho? 👉👈
-
Post #1046331
#artemis OMG, those camera angles really bring some bad memories...
-
Post #1046330
For what I care, itch.io can keep the April Fool&#39;s theme just fine 👌
-
Post #1046328
Getting better with the soldering iron! #micropython and #raspberrypipico 2 driving a I²C OLED display
-
Post #1046325
Damn, looks like Angine de Poitrine is everywhere now! And I can&#39;t complain :)
-
Post #830969
The daily grind of capitalism is the real Petite Mort
-
Post #830966
Since there&#39;s #MARCHintosh #DOScember and #Septandy, the #BSD people should organize to make #FreeBSDuary #NetBSDvember and #OpenBSDober a thing
-
Post #663423
Took me some effort, but I managed to implement Z-Buffering on my toy OpenGL ES 1.0 Common Lite implementation. The depth interpolation was a bit of a pain, but surprisingly, computing the normalized Z values for each vertex was the real chore here! Also worth reminding that this is GL ES 1.0 CL, which is fixed-point exclusive (hence the imprecision overwall). I also haven&#39;t implemented perspective correction yet. edit: spelling #screenshotsaturday #opengl