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@Printdevil@dice.camp

Post #1650829

2026-03-05 11:30 UTC

I think Crpgs often handle this well. "What were your characters doing when you were 13" Fallout 3 etc. A session Zero of just going over the rules would be a good opener for lots of reasons. Of course a lot of players bring big concept to the tablet for the characters and it's hard to do that. I suppose you could have them all play normal villagers the first week who proceed to die horribly. @satsuma @Taskerland @RogerBW

Replies (2)

  • @RogerBW@discordian.social 2026-03-05 11:39

    @Printdevil @satsuma @Taskerland First example of this I saw was a CoC cRPG in about 1990. During character generation, for men, it would ask "what did you do in the War", and you could choose from among four options. More front line service would give you more fighting skills but less sanity. Point is, it also conveyed ideas about the setting.

    Open ##1650830

  • @satsuma@dice.camp 2026-03-05 11:39

    @Printdevil @Taskerland @RogerBW when I ran Tales of the Old West at Furnace I asked everyone what was the one thing they really wanted to do as a cowboy, and someone said that they wanted to lasso a bad guy, so of course the opportunity arose at the showdown!

    Open ##1650835