Post #1650830
2026-03-05 11:39 UTC
@Printdevil @satsuma @Taskerland First example of this I saw was a CoC cRPG in about 1990. During character generation, for men, it would ask "what did you do in the War", and you could choose from among four options. More front line service would give you more fighting skills but less sanity. Point is, it also conveyed ideas about the setting.
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@Printdevil@dice.camp 2026-03-05 11:41
All the games I did with my old group before having to go our separate ways began with formative years section. Everyone just enjoyed the backstory, and it made "meeting up after University to be Eaten by The Crocodile with Human Eyes" more credible. @RogerBW @satsuma @Taskerland