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@Taskerland@dice.camp

Post #1650827

2026-03-05 10:40 UTC

@satsuma This wasn't about understanding the mechanics though... this was about understanding that it's a fictional world and it's okay to go 'Is there anything that we might be able to use to fashion a raft?' Understanding how to push dice is a skill that should come after the basic processes of engaging with a fictional world. @RogerBW @Printdevil

Replies (2)

  • @satsuma@dice.camp 2026-03-05 11:27

    @Taskerland @RogerBW @Printdevil It was more of a “It’s a bright, sunny morning on the ranch - what chores need doing? Do you need to round up the cattle, or maybe you’re idling and throwing horseshoes at a pole?” This should set the expectation that they can choose what they want to do and maybe it will lead to a skill roll where success isn’t certain.

    Open ##1650828

  • @shimminbeg@masto.ai 2026-03-05 12:07

    @Taskerland @satsuma @RogerBW @Printdevil this is a plus point for adventures that start off with, say, waking up in a room with a locked door and a key on the table.

    Open ##1650836