Post #1650827
2026-03-05 10:40 UTC
@satsuma This wasn't about understanding the mechanics though... this was about understanding that it's a fictional world and it's okay to go 'Is there anything that we might be able to use to fashion a raft?' Understanding how to push dice is a skill that should come after the basic processes of engaging with a fictional world. @RogerBW @Printdevil
Replies (2)
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@satsuma@dice.camp 2026-03-05 11:27
@Taskerland @RogerBW @Printdevil It was more of a “It’s a bright, sunny morning on the ranch - what chores need doing? Do you need to round up the cattle, or maybe you’re idling and throwing horseshoes at a pole?” This should set the expectation that they can choose what they want to do and maybe it will lead to a skill roll where success isn’t certain.
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@shimminbeg@masto.ai 2026-03-05 12:07
@Taskerland @satsuma @RogerBW @Printdevil this is a plus point for adventures that start off with, say, waking up in a room with a locked door and a key on the table.