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@Taskerland@dice.camp

Post #1650824

2026-03-05 10:15 UTC

@RogerBW @Printdevil I'm reminded of when I started drifting back towards the hobby, I decided to run Mines of Phandelver and I was *horrified* by how bad an introductory adventure it was. The first encounter has a load of Goblins attacking you, forcing you into mass-combat as your first encounter with the rules. If I were to write an introductory adventure for a broad audience, I would start with the fundamentals of engaging with a fictional world.

Replies (2)

  • @Printdevil@dice.camp 2026-03-05 10:17

    "Light preparatory alchemy, some spadework, and a sabbat" @Taskerland @RogerBW

    Open ##1650825

  • @satsuma@dice.camp 2026-03-05 10:37

    @Taskerland @RogerBW @Printdevil Given a few bad dice rolls, it’s very possible that that first encounter will end in a TPK. When I’m running something for people who haven’t played before I give them a chance to make a skill roll for something like shooting a bottle off a wall or arm-wrestling their friend, where they can fail and learn about pushing a roll or facing a non lethal consequence.

    Open ##1650826