Post #1650824
2026-03-05 10:15 UTC
@RogerBW @Printdevil I'm reminded of when I started drifting back towards the hobby, I decided to run Mines of Phandelver and I was *horrified* by how bad an introductory adventure it was.
The first encounter has a load of Goblins attacking you, forcing you into mass-combat as your first encounter with the rules.
If I were to write an introductory adventure for a broad audience, I would start with the fundamentals of engaging with a fictional world.
Replies (2)
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@Printdevil@dice.camp 2026-03-05 10:17
"Light preparatory alchemy, some spadework, and a sabbat" @Taskerland @RogerBW
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@satsuma@dice.camp 2026-03-05 10:37
@Taskerland @RogerBW @Printdevil Given a few bad dice rolls, it’s very possible that that first encounter will end in a TPK. When I’m running something for people who haven’t played before I give them a chance to make a skill roll for something like shooting a bottle off a wall or arm-wrestling their friend, where they can fail and learn about pushing a roll or facing a non lethal consequence.