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Post #1640920

2026-04-24 08:58 UTC

Mountain flight at 80m/s (290 km/h) I got shared CPU/GPU code working for the terrain generation, so early layers can spot sample heights for POI and path generation on CPU, while the later landscape layer can calculate heights on GPU at different LODs. Some hitches in the frame rate caused by physics and unidentified other issues (like probably garbage collection), but the generation itself can easily keep up. #procgen

Replies (1)

  • I also tweaked colors a lot more since my last post. Especially making the grass notable darker and slightly more yellow, which makes the terrain feel less off. But also tweaks to tree colors (tiny bit less blue), fog color (less saturated), skybox (less bright), sunlight (more intense), color grading (less toe and shoulder), and added vignette. Attached before/after images.

    Open ##2647230