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Post #1600839

2026-04-07 15:16 UTC

@hardpenguin13 Counter-argument:

Replies (1)

  • @hardpenguin13 As a game designer, I'm not interested in any random input from players until I explicitly ask for one (e.g. during playtesting to see if mechanics and game are working as intended). Until then, it's my game and no one knows how to make it "better" (even me). Not only that, but a lot of advises players give actually can force your game to become far less interesting or even worse -- become a clone of something people already know and compare your game to.

    Open ##1600840