@0x0961h@mastodon.gamedev.place
Post #1600840
2026-04-07 15:21 UTC
@hardpenguin13 As a game designer, I'm not interested in any random input from players until I explicitly ask for one (e.g. during playtesting to see if mechanics and game are working as intended). Until then, it's my game and no one knows how to make it "better" (even me).
Not only that, but a lot of advises players give actually can force your game to become far less interesting or even worse -- become a clone of something people already know and compare your game to.
Replies (1)
-
@0x0961h@mastodon.gamedev.place 2026-04-07 15:24
@hardpenguin13 If I make a puzzle game on a grid, people might come to me and say to do something like it's in Baba Is You. It might be useful. Or might just turn my game into Baba Is You. Game development, just like storywriting, art and other creative endeavours are not crowdsourced, there are people with intentions behind every decision. Ask what player want and they'll just tell you that they want the more of the same games they like, because they never experienced _your_ game.