@0x0961h@mastodon.gamedev.place
Post #1600837
2026-04-07 14:54 UTC
@hardpenguin13 Try to please everyone and you will please no one.
Say, I'm making a puzzle game. It's gonna be boring for people who love FPS. Should I add guns to my game now to satisfy them? But then people who were initially my target audience won't be interested, they'll tell me they thought it would be a meditative one-on-one puzzle game, not some roguelite game.
And what do you want me to do to make it "better"?
Replies (1)
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@hardpenguin13@mastodon.gamedev.place 2026-04-07 14:56
@0x0961h Exactly! Listen to the people you make your game for and they will help you make it better