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Post #1600837

2026-04-07 14:54 UTC

@hardpenguin13 Try to please everyone and you will please no one. Say, I'm making a puzzle game. It's gonna be boring for people who love FPS. Should I add guns to my game now to satisfy them? But then people who were initially my target audience won't be interested, they'll tell me they thought it would be a meditative one-on-one puzzle game, not some roguelite game. And what do you want me to do to make it "better"?

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