Post #1592241
2026-04-20 21:09 UTC
Replies (9)
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@flexion@oldbytes.space 2026-04-21 21:48
GTA3 on IRIX. Finally got it to render 3D!!! But there is still much to be done.
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@flexion@oldbytes.space 2026-04-22 09:27
GTA3 on IRIX: Textures fixed!! ๐ฅ ๐ฅ
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@flexion@oldbytes.space 2026-04-22 10:41
"How's my driving?" ..on the SGI Octane2 with Odyssey V12 gfx ๐
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@flexion@oldbytes.space 2026-04-23 21:37
GTA3 flames now render depth correctly in OpenGL 1.2 without shaders on IRIX VPro. No longer on top of all the other 3D objects. Needed some more fixing for Onyx 4 with FireGL, which behaves differently.
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@flexion@oldbytes.space 2026-04-23 21:40
Also the 2d overlay radar map now renders correctly. Screenshot on SiliconGraphics Onyx 4 with FireGL, courtesy of Chulofiasco.
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@flexion@oldbytes.space 2026-04-25 04:25
GTA3 on IRIX: Street now renders as it should with all textures and has reflection of lights. Unfortunately this comes with a hard performance impact without shaders. Trees look OK too now. Also added sound, you can now listen to radio stations and hear the sirens ๐ ๐จ
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@flexion@oldbytes.space 2026-05-03 11:17
GTA3 Mission 2 completed! You don't want to know how many times I had to drive to Luigis, to debug the cause of the Bus Error crash when entering the blue spot to start Mission 2 ๐
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@vaporeon_@glaceon.social 2026-04-20 21:11
@flexion@oldbytes.space Stupid question: Where do you find the source code for GTA3, for compiling it on IRIX? I thought that it's a proprietary video game only sold in binary form (but I don't pay close attention to video games, I might be wrong)
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@treefifty@mastodon.social 2026-04-23 21:53
@flexion@oldbytes.space This is so cool!