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@chaosthief@mastoart.social

Post #1560896

2026-04-22 10:26 UTC

Thornydre over at blenderartists created a very nice feather generator, which uses curves instead of cards. :D (you might already know I'm not a big fan of haircards xD) Over the weekend, I experimented a bit with it. I'm not that experienced with realistic feathers yet, but it is an amazing geonodes setup which allows for fast iteration. Can recommend everyone who wants to create realistic feathered creatures to try it. https://blenderartists.org/t/geometry-node-feathers-generator/1627196 #b3d #blender #3dArt #blender3d #wip #mastoArt

Replies (4)

  • @Nievaris_Art@pounced-on.me 2026-04-22 10:31

    @chaosthief@mastoart.social I like how poofy they are on the second one :D

    Open ##2780233

  • @bnut@aus.social 2026-04-22 10:43

    @chaosthief@mastoart.social looks cool! What’s curves in this context? Is it a mesh following a spline?

    Open ##2780235

  • @chaosthief@mastoart.social woah amazing work

    Open ##2780240

  • @chaosthief@mastoart.social That link and your comment were a godsend. I'm currently doing realistic feathers. My initial approach was using meshes (not quite haircards, but close enough) with n-gons (arguably horribly worse). Just watching the video once made me re-evaluate a lot about my approach. I'm now changing it. The individual feathers are now using curves, and it instantly looks better without even applying textures. Still not going down the fully procedural route though, because I want to have a bit of artistic control (and, well, the sunk-cost fallacy of implementing my own solution, tbh ^^" )

    Open ##2780242