Post #2780242
2026-04-24 08:52 UTC
@chaosthief@mastoart.social That link and your comment were a godsend. I'm currently doing realistic feathers. My initial approach was using meshes (not quite haircards, but close enough) with n-gons (arguably horribly worse). Just watching the video once made me re-evaluate a lot about my approach.
I'm now changing it. The individual feathers are now using curves, and it instantly looks better without even applying textures. Still not going down the fully procedural route though, because I want to have a bit of artistic control (and, well, the sunk-cost fallacy of implementing my own solution, tbh ^^" )
Replies (1)
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@chaosthief@mastoart.social 2026-04-24 09:18
@VonFluffington@packmates.org I'm glad it is helpful! I think this tool has a lot of potential to become one of the best options for realistic feathers in Blender. If you can, please also tell the dev, so they know how useful it is :) I'm curious to see you work 👀