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@TomF@mastodon.gamedev.place

Post #1552893

2025-11-21 21:55 UTC

On both versions, the door has just enough momentum to rotate the guard very slightly. The guard's friction on the floor is not quite enough to oppose this, and he rotates a tiny fraction of a degree. On the x87 version, this tiny rotation is enough to move his toe out of the way, the collision is resolved, and the door continues to swing open. All is well.

Replies (2)

  • @TomF@mastodon.gamedev.place 2025-11-21 21:56

    But on the SSE version, a whole bunch of tiny precisions are very slightly different, and a combination of the friction on the floor and the mass of the objects means the guard still rotates from the collision, but now he rotates very slightly less far.

    Open ##1552894

  • @Dss@infosec.exchange 2025-11-22 09:20

    @TomF That's mental. Almost too realistic.

    Open ##1552895