Elektrine lite

← Feed

@TomF@mastodon.gamedev.place

Post #1552894

2025-11-21 21:56 UTC

But on the SSE version, a whole bunch of tiny precisions are very slightly different, and a combination of the friction on the floor and the mass of the objects means the guard still rotates from the collision, but now he rotates very slightly less far.

Replies (0)

No replies.