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@TomF@mastodon.gamedev.place

Post #1552886

2025-11-21 21:51 UTC

If you watch the video, when the door unlocks and then opens, there's a second guard standing inside the room to the left of the opening door. That guard is actually standing very slightly too close - the very corner of his bounding box intersects the door's path as it opens. So what's happening is the door starts to open, slightly nudges into the guard's toe, bounces back, closes, and then automatically locks. And because there's no script to deal with this and re-open the door, you're stuck.

Replies (2)

  • @TomF@mastodon.gamedev.place 2025-11-21 21:52

    Once we'd figured this out, the fix was simple - move the guard back about a millimeter. Easy. But it took a lot of work to find because people had to dust off old memories of how the debugging tools worked, etc.

    Open ##1552887

  • @thibault@mastodon.online 2025-11-21 21:54

    @TomF So you means stubbing your toe on a door frame hurts like hell *and* breaks games ?

    Open ##1552902