Elektrine lite

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@TomF@mastodon.gamedev.place

Post #1552887

2025-11-21 21:52 UTC

Once we'd figured this out, the fix was simple - move the guard back about a millimeter. Easy. But it took a lot of work to find because people had to dust off old memories of how the debugging tools worked, etc.

Replies (3)

  • @TomF@mastodon.gamedev.place 2025-11-21 21:53

    OK cool now we can ship the game phew. But why did this EVER work? The guard's toe was in the way in the original version as well. As I say, we went back in time and compiled the original as-shipped source code - and the bug happened there as well. It's always been there. Why didn't the door slam closed again? How did this ever ship in the first place?

    Open ##1552888

  • @helix@layer8.space 2025-11-22 14:26

    @TomF Door stuck!! DOOR STUCK!!!

    Open ##1552900

  • @adzetko@rivals.space 2025-11-23 20:19

    @TomF this screenshot out of context really goes hard

    Open ##1552901