Post #1552876
2025-11-21 21:46 UTC
We picked Team Fortress 2 as the game - the reason why is a whole different story I won't go into here. TF2 used the Source 1 engine, and as it happened two Valve games also using that same version of the engine were Half Life 2 and Portal 1. So as a side-effect they also got to work in VR.
Well, Portal 1 "worked" - but all the tricks with perspective when you went through a portal were of course a nauseating disaster - it was pretty unplayable.
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@TomF@mastodon.gamedev.place 2025-11-21 21:47
But HL2 did actually work pretty well. Joe spent a lot of time making the boat sequences work in a reasonable way. There's a sequence of stacking boxes near the start that is somewhat infuriating in the original - the stack keeps falling over - but in VR it's really easy to place them well. Also, whacking the manhacks with your crowbar goes from being a panicked flailing in flatscreen, to being an elegant one-swing home-run hit in VR.