Post #1552875
2025-11-21 21:45 UTC
Once upon a time, I worked at Valve on virtual reality. This was in 2013 around the time the Oculus DK1 emerged, and Joe Ludwig and I decided that the best way to figure out how VR would work in a real game context was to port a real game to it and see what happened.
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@TomF@mastodon.gamedev.place 2025-11-21 21:46
We picked Team Fortress 2 as the game - the reason why is a whole different story I won't go into here. TF2 used the Source 1 engine, and as it happened two Valve games also using that same version of the engine were Half Life 2 and Portal 1. So as a side-effect they also got to work in VR. Well, Portal 1 "worked" - but all the tricks with perspective when you went through a portal were of course a nauseating disaster - it was pretty unplayable.