@whitequark@social.treehouse.systems
Post #1546510
2026-04-14 04:03 UTC
@dotstdy @tedmielczarek @regehr
So if you said 2gb in your own build script (you know the software after all)
nope, not gonna work. you know the software, sure, but you don't know which crackhead build of the linker your users are gonna invoke it with, which custom options, which architecture... all of which can vary the resulting consumed memory by an order of magnitude at least. hell, even running a 32-bit linker instead of a 64-bit one is a big deal
Replies (1)
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@dotstdy@mastodon.social 2026-04-14 04:06
@whitequark @tedmielczarek @regehr I mean that's true but if you're doing that I'm not really worried about your problems :') it's mostly just things like "I want to build llvm / rust / unreal engine / etc" on my PC with a threadripper and 16GB of ram (or realistically, my laptop with 16 threads and 16Gb of ram, and the OP) which I think is tractable to solve that way and still useful to fix in itself.