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@matt_birchler@mastodon.social

Post #1539886

2026-04-08 15:26 UTC

Obviously, performance should always be on our minds as devs, but the incredibly performant hardware we tend to be working from can mask issues. Getting developers working on slower systems acts as a bit of a forcing function to get them to pay more attention to this, so that's nice.

Replies (3)

  • @buffaloseven@mstdn.ca 2026-04-08 16:10

    @matt_birchler That's also a potential benefit of the rise of portable handheld PCs and RAMageddon...suddenly developers have a new motivation to actually optimize their games!

    Open ##1539887

  • @acetuk@mastodonapp.uk 2026-04-08 17:15

    @matt_birchler Personally development has a few distinct stages that I have refined and followed for a number of years now. The first is the most important - producing the correct answer/result. Later, much later, I work on optimisation. But that is much later in the dev cycle. I write code for data analysis. Getting the right answer is also the single most important step.

    Open ##1539888

  • @wyldphyre@mastodon.world 2026-04-09 05:32

    @matt_birchler Dave Plumber had a decent explainer on this just the other day. https://www.youtube.com/watch?si=4vHVJtXg7UiuVxgW&v=t992ul_IKtc&feature=youtu.be

    Open ##1539889