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@ho@sonomu.club

Post #1503099

2026-03-17 16:20 UTC

Idea here was to produce the impression of a single patch smoothly morphing between many different sounds, using a variety of different kinds of morphing. Think Escher's Metamorphosis prints. It's pretty rough since it's my first time attempting this, and it's reaaaalllllly awkward to do in SuperCollider. Dunno how other environments compare.

Replies (2)

  • @chorist@merveilles.town 2026-03-17 18:36

    @ho In Max morphing is relatively easy as various kinds of interpolation are built into the pattr system (which is a way to integrate state like parameter values into a patch)

    Open ##1503100

  • @paul@post.lurk.org 2026-03-17 20:21

    @ho definitely resonates with how I've been trying to think about musical structure. What's the process of gluing patches like? I'm assuming they are each independent patches that you somehow interpolate between? Do they share anything between them? Or are they built to be sort of similar? When I did something like this, it really just was one big patch where'd I'd interpolate between state spaces using curves. I had a system that made it easy (enough) to build up the patch incrementally while making new sound states. So, the state space would get larger and larger, and the patch would have more ugens and stuff, but I design it so there'd be an approximate "backwards compatibility" with the previous sounds I made with the patch.

    Open ##1503103