Elektrine lite

← Feed

@rygorous@mastodon.gamedev.place

Post #1489257

2026-03-31 06:21 UTC

@KeyJ especially since their whole realization was "oh shit DRAM is getting cheap"

Replies (1)

  • @KeyJ the other fun thing reading over that was is that we're a couple extra turns around Sutherland's "wheel of reincarnation" now, and we've flip-flopped on fixed-function/programmable geometry, shading and now even rasterization and ray tracing a bunch, but the one thing we've never gone back on is texture mapping (or rather, texture sampling) HW, and architecture-wise it doesn't look that much different now than it did in the RE in 1993

    Open ##1489263