@rygorous@mastodon.gamedev.place
Post #1489263
2026-03-31 06:29 UTC
@KeyJ the other fun thing reading over that was is that we're a couple extra turns around Sutherland's "wheel of reincarnation" now, and we've flip-flopped on fixed-function/programmable geometry, shading and now even rasterization and ray tracing a bunch, but the one thing we've never gone back on is texture mapping (or rather, texture sampling) HW, and architecture-wise it doesn't look that much different now than it did in the RE in 1993
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@rygorous@mastodon.gamedev.place 2026-03-31 06:36
@KeyJ tex sampling even with a 1993 feature set remains a stubbornly miserable proposition to do in pure SW, and has only gotten worse in the years since what with all the functionality that's been added in that area