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@KeyJ@mastodon.gamedev.place

Post #1489238

2026-03-31 06:37 UTC

@rygorous @mogwai_poet Good point. I couldn't find data on whether the TNT2 did single-cycle trilinear. So, yes, if you consider all the bells and whistles the RE did "for free" (using a *very* technical definition of "free", considering its price tag ;), like trilinear and MSAA, you'd probably come closer to a GeForce 2 indeed.

Replies (1)

  • @KeyJ TNT2 IIRC was half throughput for trilinear (still that way today!), and might've also been half throughput for 8-bit/channel textures (this was the age of RGB565 textures), with the two stacking, but I'm less sure about that part

    Open ##1489241