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Post #1489241

2026-03-31 06:43 UTC

@KeyJ TNT2 IIRC was half throughput for trilinear (still that way today!), and might've also been half throughput for 8-bit/channel textures (this was the age of RGB565 textures), with the two stacking, but I'm less sure about that part

Replies (1)

  • @KeyJ looking it up: yes, TNT2 perf definitely took a nosedive with 8 bit/channel formats, not sure if it was a full 1/2 but it was definitely a lot slower than the peak figures

    Open ##1489242