@rygorous@mastodon.gamedev.place
Post #1489241
2026-03-31 06:43 UTC
@KeyJ TNT2 IIRC was half throughput for trilinear (still that way today!), and might've also been half throughput for 8-bit/channel textures (this was the age of RGB565 textures), with the two stacking, but I'm less sure about that part
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@rygorous@mastodon.gamedev.place 2026-03-31 06:45
@KeyJ looking it up: yes, TNT2 perf definitely took a nosedive with 8 bit/channel formats, not sure if it was a full 1/2 but it was definitely a lot slower than the peak figures