Post #134671
2026-01-14 18:56 UTC
Replies (12)
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@ampersandrew@lemmy.world 2026-01-14 19:06
“Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game. Fuck, man…all the reasons to do so are spelled out right there.
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@wirelesswire@lemmy.zip 2026-01-14 19:19
"Anthem actually had the code for local servers running in a dev environment right up until a few months before launch,” Darrah continued. “I don’t know that they still work, but the code is there to be salvaged and recovered. The reason you do this, it pulls away the costs of maintaining this game. So rather than having dedicated servers that are required for the game to run, you let the server run on one of the machines that’s playing the game.” This, he added, could have worked alongside an additional move to add AI party members to the game, allowing people to play it like a single-player game. Ok, this is even more heartbreaking now. I loved the concept of Anthem and had a fair bit of fun with the game in its current (prior to shutdown) state and was hopeful that the “Next” project would overhaul it into something great. I still don’t blame EA for their decisions in this case; Bioware fucked around for way too long during development and the overhaul project was most likely seen as too little, too late… or too expensive.
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@otacon239@lemmy.world 2026-01-14 19:22
I’ve watched a few videos on the game and with this claim, I think they would have needed the ten years that NMS had, but there just isn’t as much of a unique idea underneath. Unless I was missing something Anthem was just a really pretty looter shooter with a cool suit. It’s a pretty game, I’ll give it that, but they would have had to strip and rebuild the gameplay loop pretty much from scratch to make it that much of a success story.
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@DoucheBagMcSwag@lemmy.dbzer0.com 2026-01-14 19:38
It could have been the next Destiny. EA fucked up
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@SpacePirate@lemmy.ml 2026-01-14 20:04
And I “could have been” a millionaire if I bought cryptocurrency in 2010. Hindsight’s 20/20.
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@moakley@lemmy.world 2026-01-14 20:07
Honestly Anthem was so fucking good. It’s a victim of the internet hate machine. My hobby is video games, but some people’s hobby is hating things, and those people decided that Anthem was the next thing to hate. The hate was insanely disproportionate to the actual problems that Anthem had. The endgame grind needed some work, but that’s always the case with a live service game. Comparing it to Destiny, which had been out for five years at that point, there wasn’t a lot of content. Comparing it to video games in general, it was fine. Easily worth the cost of a new game. Graphics-wise? Top notch, triple-A. And as far as gameplay, the actual most important part of a game? Anthem was a fucking masterpiece. The combat was fun and varied. Classes were distinct. And the traversal was the best I’ve ever played. Soaring through the air like Iron Man and dipping into a waterfall so my suit doesn’t overheat is one of the video game highlights of my life. But the internet ruined it. The same outrage machine that was built to respond to things like “a sense of pride and accomplishment” was turned on Anthem, not because it was that bad, but because there wasn’t anything else particularly hate-worthy that week.
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@Davel23@fedia.io 2026-01-14 20:18
Sure, Jan.
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@TemplaerDude@sh.itjust.works 2026-01-14 20:47
I’m sure whatever NDA I signed is extinct now. I’d imagine these comments are being made as a some thought experiment kinda deal. I play tested one of their concepts for Anthem Next. It was unremarkable, and the majority of the session was them trying to narrow down why people played Destiny. It was obvious what audience they wanted. The guy running it was visibly annoyed that my looter shooter of choice at the time was The Division. It wasn’t going to be anything without a lot more work. The flying was nice. Everything else was still painfully generic. There’s a reason it got canned.
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@IWW4@lemmy.zip 2026-01-14 21:02
But Dragon Age sucked ass.
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@rafoix@lemmy.zip 2026-01-15 05:22
lol “Dragon Age veteran” title doesn’t as much value as the article seems to think.
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@TwodogsFighting@lemdro.id 2026-01-15 11:06
“How much you wanna make a bet I can throw a(n) football anthem over them mountains?”
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@matthewm05@ttrpg.network 2026-01-16 18:20
Dragon Age: Origins was Bioware’s last good game.