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Post #1333834

2026-03-27 12:15 UTC

The model is to have a server that decides the whole game state. Sometimes a client can behave as a server. The models can even be combined, with a synchronization between a Dedicated and Client Hosted Server. #RustInParis

Replies (1)

  • The two approaches to synchronization between servers or between client and servers can be RPC (Remote Procedure Call), or Variable Replication (Full or Partial). Both were used. #RustInParis

    Open ##1333835