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@Aissen@social.treehouse.systems

Post #1333835

2026-03-27 12:15 UTC

The two approaches to synchronization between servers or between client and servers can be RPC (Remote Procedure Call), or Variable Replication (Full or Partial). Both were used. #RustInParis

Replies (1)

  • For this project, tokio and axum were used on the server. There is one synchronized object: the ViewState. Then mostly Server RPCs (Client calling the server), except for the Server kicking clients. Full and partial replication are possible in this project with serde. Partial updates trigger game animations for example. #RustInParis

    Open ##1333836