@Aissen@social.treehouse.systems
Post #1333835
2026-03-27 12:15 UTC
The two approaches to synchronization between servers or between client and servers can be RPC (Remote Procedure Call), or Variable Replication (Full or Partial). Both were used.
#RustInParis
Replies (1)
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@Aissen@social.treehouse.systems 2026-03-27 12:15
For this project, tokio and axum were used on the server. There is one synchronized object: the ViewState. Then mostly Server RPCs (Client calling the server), except for the Server kicking clients. Full and partial replication are possible in this project with serde. Partial updates trigger game animations for example. #RustInParis