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@Aissen@social.treehouse.systems

Post #1333833

2026-03-27 12:14 UTC

The goal of this project was to make multiplayer, browser-based board games, as lightweight as possible, while taking idea from AAA game engine synchronization. #RustInParis

Replies (1)

  • The model is to have a server that decides the whole game state. Sometimes a client can behave as a server. The models can even be combined, with a synchronization between a Dedicated and Client Hosted Server. #RustInParis

    Open ##1333834