@patricktcoakley@mastodon.gamedev.place
Post #1322528
2026-02-27 21:45 UTC
@Aut A lot of the discourse around GDScript is coming from beginners or people without deep programming experience, so that's probably why you don't see it come up as often. This is often why a lot of people opt for C# despite the deficiencies it might have with Godot because it's still just a normal general-purpose programming language using the standard .NET toolchain.
Replies (1)
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@Aut@hachyderm.io 2026-02-27 22:26
@patricktcoakley Yeah, that is the conclusion I was coming to while reading through some discussions about error handling. Thanks for adding another data point.