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@Aut@hachyderm.io

Post #1322529

2026-02-27 22:26 UTC

@patricktcoakley Yeah, that is the conclusion I was coming to while reading through some discussions about error handling. Thanks for adding another data point.

Replies (1)

  • @Aut Yeah, I want to be clear though that there are games that have been and will be successfully developed in GDScript, even by experienced programmers, but yeah, it's definitely targeting a totally different audience. You can also try some of the other GDExtension languages (https://docs.godotengine.org/en/stable/tutorials/scripting/other_languages.html) with varying success.

    Open ##1322530