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@TimWardCam@c.im

Post #1291693

2026-03-07 12:33 UTC

@tsturm I did much of the design, but there were half a dozen of us writing the code. The challenging bit was to find something for the boss to write that was interesting and important but not critical path, as he kept having to stop writing code to go off and do boss things.

Replies (2)

  • @tsturm@famichiki.jp 2026-03-07 12:42

    @TimWardCam In my case it was a team of about 6 core developers. I was helping to set up a computer lab at a company of a friend of my parents as a weekend job and I was like - "Hey these Mega STs are cool, I'm writing some games in assembler on my ST!" The programmers stopped what they were doing and all looked at each other, then looked at me. "Do you want to work here for the summer?" That's how I ended up spending an intense summer writing I/O chip drivers in 68K assembly. ๐Ÿ˜

    Open ##1291694

  • @tsturm@famichiki.jp 2026-03-07 12:50

    @TimWardCam Talking about this puts me into a nostalgic mood. 68K systems were so much fun to program for. A great clean CPU architecture. ๐Ÿ˜Š

    Open ##1291700