@sinbad@mastodon.gamedev.place
Post #1281815
2026-04-06 16:27 UTC
@fdouglaswall basically nothing rounds only really make sense if you’re playing a war game, where absolute results are necessary because there’s someone on the other side of it who will lose if you succeed. Role playing is a cooperative activity so it doesn’t really make sense as a war game - unless what your group wants to play is a war game PvE vs the GM I guess which fine if so, but that’s not an RPG to me
Replies (1)
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@fdouglaswall@dice.camp 2026-04-06 19:04
@sinbad You mean we *aren't* playing a war game? I don't know how much it's an explicit part of the system and how much it's just the culture of play, but it feels like whenever the DM says "roll for initiative" we suddenly start playing a different game than we were playing 5 seconds previously. Whatever our objective was, it has become "run the other side out of hit points before they run through ours."