Post #1281816
2026-04-06 19:04 UTC
@sinbad You mean we *aren't* playing a war game?
I don't know how much it's an explicit part of the system and how much it's just the culture of play, but it feels like whenever the DM says "roll for initiative" we suddenly start playing a different game than we were playing 5 seconds previously. Whatever our objective was, it has become "run the other side out of hit points before they run through ours."
Replies (2)
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@fdouglaswall@dice.camp 2026-04-06 19:08
@sinbad I would love to see more action scenes that still benefit from the structure that aren't simply combat. Taking advantage of initiative and action economy to create tension in an escape scenario, for example. To anyone who is doing this: kudos to you! 🙏
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@sinbad@mastodon.gamedev.place 2026-04-06 23:11
@fdouglaswall playing an RPG like a war game as soon as combat starts is very much a D&D trope. There are so many RPGs out there now that don’t do that at all, it’s kind of an old skool approach. Initiative doesn’t even exist in most of them